![]() wb_announcemode - Default: 1 This sets what information should be announced to players, 0 = No announcements, 1 = Players will be informed whether a player downed by a witch will not lose an incap, 2 = Players will be informed whether a player downed by a witch will lose an incap, 3 = Both 1 & 2.if wb_bufferthreshold is set to 30 and a player is to be revived with 10 perm health then they will be given 20 temp health to bring their total health up to 30. wb_bufferthreshold - Default: 0 This sets the minimum amount of health a survivor can have after being revived, eg.wb_witchdamage - Default: 30 This sets the amount of health lost on revival after being downed by a witch, if this is set to 100, then the witch incap will act as normal (unless the player somehow has more than 100 health at the time of incap due to shady reasons).There are 2 cvars available to customise this plugin: Originally whenever a player is revived after being downed by a witch, they are revived at 1 health and 29 temporary buffer health which slowly degrades over time, in most competitive modes this immediately removes a large portion of the bonus points from health that are available to that team without any input required by the enemy team, this plugin aims to change that. This is a sourcemod plugin concept for Left 4 Dead 2 thought up by High Cookie to try and balance the Witch in competitive play.
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